CG数据库 >> cmiVFX – Houdini Crowd SlugFest

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Duration 3h 42m Project Files Included MP4

Title: cmiVFX – Houdini Crowd SlugFest

Info:

cmiVFX has released brand new Houdini Crowd VEX Custom Slugfest a VEX based code system for managing agent states within the Houdini Crowd system. Over the course of the training we will develop a robust event system that will allow you to customize your crowd needs above and beyond what the standard shelf tools offer. In this series Randy Sanders covers rig conversion, rig import, import fix-up, crowd population, multi-group crowd participants, simulation, constraining agents to a terrain, seeking goals, material style sheets and forming logos. We are going to build a couple mini-code systems such as: event state detection and transition viewing. Then we will take what we have learned to make a much larger system called the ‘SlugFest Engine’. The concept around this is to build the code around the asset. Craft a custom VEX code system to support the specific features of the asset. In the process, we will be using best coding practices to make the code flexible enough to be altered and extended at a later time. When it comes to intriguing Houdini content, look no further than cmiVFX.com!

持续时间 3 h 42 m 项目文件包括的 MP4

标题: 脸部 — — 胡迪尼人群场

信息:

脸部已经发布了全新的胡迪尼的人群烦恼自定义场扰害基础代码系统管理代理国胡迪尼人群系统内。我们将开发的培训,当然一个鲁棒的事件系统使您可以自定义你的人群需要之外什么标准的现成工具提供。在这系列兰迪 · 桑德斯盖钻机转换,钻机导入,导入修复起来,人群人口、多组集会参与者,仿真,制约剂对地形,追求目标,材料样式表和形成的标志。我们要构建几个小型的代码系统,例如: 事件状态检测和过渡查看。然后,我们将采取我们学到了什么,要做出更大的系统,称为场引擎。围绕着这个概念是构建资产周围的代码。手工创建自定义的烦恼代码系统,以支持资产的特定功能。在这个过程中,我们将使用的最佳编码惯例,使代码足够灵活,以改变和扩展在以后的时间。耐人寻味的胡迪尼内容的时候,那没有比 cmiVFX.com 更!