CG数据库 >> Lynda – Maya 2018 Essential Training (updated Nov 15,2017)

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Beginner | 8h 10m | 1.70 GB | Project Files | Software used: Maya

Title: Lynda – Maya 2018 Essential Training (updated Nov 15, 2017)

Info: Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you’ll learn here translate equally well to film, motion graphics, game design, and animation. First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya’s animation tools.

初学者| 8h 10m | 1.70 GB |项目文件|软件使用:玛雅

标题:琳达–Maya 2018的基本训练(2017年11月15日更新)

信息:学习创造高品质的3D模型和动画在玛雅2018。本课程涵盖了玛雅核心技能建模、纹理绘制、渲染以及在现实世界中基于项目的工作流中的动画。你将在这里学习的技术同样适用于电影、运动图形、游戏设计和动画。首先探索玛雅接口的基本知识,包括选择和操作对象、组织场景和定制接口。接下来,学习多边形建模,创建和细化网格,雕刻,以及使用NURBS曲面。一旦了解了建模,就可以发现如何创建和应用添加颜色、纹理和反射率的材料。然后将相机,照明,并影响到渲染过程,并利用新的阿诺德玛雅渲染。最后但并非最不重要的是,教师演示如何添加运动和生活,以您的工作与玛雅的动画工具。