CG数据库 >> Dixxl Tuxxs – Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK by Clinton Crumpler

Dixxl Tuxxs – Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK by Clinton Crumpler的图片1

Dixxl Tuxxs - Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK by Clinton Crumpler

English | aac, 44100 Hz, stereo, 128 Kbps | MP4 | h264, yuv420p, 1280x720, 15.00 fps(r), 1267 kbps | 2.04 GB

Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds.

In this UDK tutorial we will focus on multiple methods of constructing these assets and various software workflows to make the most of texture usage, polygon counts, and artist production time.

Dixxl Tuxxs – Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK by Clinton Crumpler的图片2

发布日期: 2013-10-23