CG数据库 >> Maya皮肤血液融合效果模拟 Pluralsight - Simulating Interactions Between Skin and Blood in Maya

Maya皮肤血液融合效果模拟 Pluralsight – Simulating Interactions Between Skin and Blood in Maya用到软件nCloth, Bifrost,Maya 2016来模拟电影中人物肢体断后皮肤和血液之间的交融效果,最多的例如僵尸片,包含工程文件This course, Simulating Interactions Between Skin and Blood in Maya, will focus on using Maya’s simulation tools to create a variety of effects centered around mutilating a zombie.

The course begins by covering nCloth and Bifrost liquid simulation basics.

With an established foundation, three projects will be introduced.

The first, will be smashing a zombie’s head.

Using pre-scored geometry and simulated blood you will virtually hit the head causing the parts to break apart.

The second project, Squashing a Zombie, uses a full zombie body as a fillable container.

Once filled with blood, you will crush the zombie with a large crate, forcing the blood to ooze out.

Lastly, the zombie will be ripped into two.

Using a chain wrapped around the zombie’s upper half, the undead will be pulled apart, exposing its entrails in a gush of blood.


Maya皮肤血液融合效果模拟 Pluralsight - Simulating Interactions Between Skin and Blood in Maya的图片1

发布日期: 2016-04-30