CG数据库 >> 物理引擎 NVIDIA PhysX 3.01 For 3ds Max 2010-2014

物理引擎 NVIDIA PhysX 3.01 For 3ds Max 2010-2014PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs.

PhysX is already integrated into some of the most popular game engines, e.

g.

UE3/UE4.

PhysX also enables simulation -driven effects like Clothing, Destruction and Particles.

特性:Rigid bodies, constraints, and ragdolls. (APEX Clothing is in private beta and will be included in the next public release.)First-class toolbar and menu for creating and controlling the simulation.

Modifier-based workflow.

Physical material system for sharing and adjusting physics properties on many objects at once.

Ragdolls that derive collision volumes from a skinned mesh.

Bake simulation results to keyframes for offline rendering.

Support for 3ds Max 2008, 2009, and 2010, both 32-bit and 64-bit. (2011 will be supported in the next release.)

官网:http://www.nvidia.com/object/physx_dcc_plugins.html


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发布日期: 2014-09-06