CG数据库 >> UE4僵尸兽人等游戏角色实例制作视频教程

本教程是关于UE4僵尸兽人等游戏角色实例制作视频教程,时长:4小时,大小:1.5 GB,MP4高清视频格式,教程使用软件:Unreal Engine 4,ADOBE FUSE, 3DS MAX, MIXAMO,共4个章节,语言:英语。

Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。

不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。

虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

CHARACTER CREATION USING ADOBE FUSE, 3DS MAX, MIXAMO, AND UNREAL ENGINE 4Learn how to build several 3D characters combining the functionality of Adobe Fuse, 3ds Max, Mixamo, and Unreal Engine 4. This entertaining and educational video contains four clips:Character Composition Fundamentals. This first clip in the series covers Adobe Fuse, available in the Adobe Cloud. Learn about its interface and all of the tools for modeling by creating one male and one female model. After creating the characters in Adobe Fuse, enhance in 3ds Max, animate through Mixamo, and add poses to the characters using Unreal Engine 4.Improving Character Quality Part 1 (or Fun with Zombies). This second clip in the series introduces locomotion and other essential techniques to make your character lifelike using Adobe Fuse, 3ds Max, Mixamo, and Unreal Engine 4. Create a really cool zombie from concept to creepy character!Improving Character Quality Part 2 (or Fun with Orcs). This third clip in the series builds upon the previous clip and introduces more techniques to make your character come alive using Adobe Fuse, 3ds Max, Mixamo, and Unreal Engine 4. Create a powerful and ugly Orc from concept to scary character!Character Composition Additional Functionality. This fourth clip in the series finishes the creation of our Orc using Adobe Fuse, Mixamo, and Unreal Engine 4. This includes adding an Idle state to the character, importing a package of animations for Unreal, and creating the programming and locomotion for movement.


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