CG数据库 >> Substance Painter三维纹理材质绘画软件V2018.3.0.2570版

本软件是由allegorithmic机构出品的Substance Painter三维纹理材质绘画软件V2018.3.0.2570版,大小:1.8 GB,支持Win64位系统,语言:英语。

Substance Painter是最新的次时代游戏贴图绘制工具,具有一些非常新奇的功能,比如粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。

Allegorithmic Substance Painter是一个全新3D纹理绘画程序与以前从未见过的功能和改善工作流程,使纹理创建 3D 资产比以往更容易。

它被公认的最崭新和简便易用的 3D 画家在那里。

《Substance Painter模型贴图绘制全面核心训练视频教程》中文字幕版:《Substance Designer 6全面核心技术训练视频教程》中文字幕版:演示视频:Allegorithmic公司发布了Substance Painter 2018.3,这是这款纹理绘画软件的最新版本,该公司表示“性能上有巨大的飞跃”,视口品质也得到了提升。

这次更新还改进了使用对称工具和图层堆栈的工作流程。

对稀疏虚拟纹理的支持提升了大型场景的显示性能Substance Painter 2018.3“彻底重写了内存和纹理管理系统”,支持在大型场景中进行交互性操作。

其中主要的更新是在视口显示中使用了稀疏虚拟纹理。

这就意味着Substance Painter仅载入当前视图中需要的那些纹理贴图,这样就可以处理大于GPU内存可容纳的纹理。

该系统是在当前Nvidia和AMD GPU上进行硬件加速,但是英特尔的低端集成GPU上没有硬件加速,因为软件上存在缺陷。

Allegorithmic公司表示,Substance Painter现在可以无停顿显示“多大300个UV贴图”。

视口方面还有很多其他重要的变化,包括支持mipmapping和暂存图形保真,旨在减少叠纹伪影,并提升可见边缘的平滑度。

改进了纹理输出、对称绘画和图层工作流程Substance Painter 2018.3中的新功能包括将2D视口作为单独的漫反射纹理输出的选项,主要适用于制作移动游戏的艺术家。

该软件现在在输出8位格式的纹理时也使用抖动来减少边缘伪影。

工作流程方面的改进包括通过3D操纵器自由移动对称轴线选项,还有进行对称绘画的时候,新增了一个用户界面面板,图层堆栈中新增了图层的色彩编码和图层分组选项。

新的各向异性着色器和Texturingxyz面部扫描其他的更新包括新的各向异性着色器,可以制作头发或金属刷等材质,另外还支持Iray渲染引擎的各向异性,还更新了汽车油漆的透明涂层。

该版本软件还附带了一个由Texturingxyz捕获的8K女性人脸扫描,旨在作为重新创建精细皮肤细节的库存资源。

Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.Changes 2018.3.0Release date: 2018/11/20Added:Summary: a huge boost in performance, viewport upgrades, proper 2D view export, new UI helpers, an enhanced symmetry tool and new content[SVT][Engine] Sparse Virtual Textures (SVT)[SVT][Preferences][UI] SVT hardware support acceleration option[SVT][Log] Additional information for Sparse Virtual Texturing feature (e.g. size disk)[SVT][UI] Message window at start if size on disk too low for the cache[SVT][Preferences][UI] Substance Painter global cache location[SVT] New environment variable to specify the path of the cache of Substance Painter[SVT] New environment variable to activate the SVT hardware support acceleration[SVT] Detect sparse support by hardware[SVT][Hardware Sparse] Raise minimum driver version for Nvidia GPU[SVT][Shader][[Viewport][UI] Warn user if artefacts present with Sparse Virtual Texturing at project opening[Anti-aliasing][Viewport] New temporal anti-aliasing filtering for 3D viewport (via Display Settings)[Export] Export the content of the 2D viewport as a single texture[Export][Dithering] Expose dithering at export[Layer stack] Colors on layers and folders[Layer stack] Quick activation and deactivation of multiple layers and effects[Layer stack] Easier navigation for blending modes with up down keys and mouse scroll[Proj][UI] Additional rotation manipulator on all three axis for triplanar[Proj][Shorcuts] - and + to change the UV projection manipulator size[Shader] Control coated layer parameters with channels in the PBR-coated shader[Substance] Expose new mesh-based texture inputs for filters and generators[Symmetry][Viewport][UI] Control symmetry offset with manipulators[Symmetry][Contextual toolbar][UI] New symmetry panel with options[Symmetry] New symmetry line intersection mode[Symmetry] New symmetry clone cursor[Symmetry][Shortcuts] Q to hide and -, + to change size and shift to snap[Log] Improve error messages when unable to export textures[Scripting] Allow to change or update the resources in Display Settings[Scripting] Allow to create or remove channels in Texture Sets[Content][Shaders] Add support for anisotropy with a dedicated shader (pbr-metal-rough-anisotropy-angle)[Content] Update of the preview sphere with anisotropy and modified angle[Content] Updated matFx shutline[Content] New Texturing.XYZ seamless face scan[Content] New anisotropic procedurals[Content] New filter: baked lighting stylized[Content] New environment map: studio automotive neutral[Content] New project template: PBR - metallic roughness Anisotropy angle (with anisotropy channels)[Content] New project template: PBR - metallic roughness CoatedFixed:[Color Picker] Painting cursor appearing when trying to pick a colorCrash by Selecting or Unselecting layers in a specific order can lead to crashCrash when pasting as an instance a layer with a mask[User Channel][Regression] Crash when renaming user channel[User Channel] Grayed brush preview[Alembic] Only one texture set from several materials after import[Engine] Exported texture differs from viewport for brush stamps[Engine] Invert with a level effect does not fully affect a texture[Material picker is applying a brush stroke while pickingSwitching resolution to 128x128px leads to a crashMesh map links are not updated properly when rebaking or instancing layers[Substance] UserData ColorSpace does not work on Baked Mesh Normal requested as inputMDL association mismatch when using multiple shaders instances[Symmetry][Fill Layer] Symmetry plane and its manipulator active in Fill Layer[Viewport] Pivot point for translation not always updated after clicking[UI] Fixed icons and removal of placeholders for HDPI monitorsKnown Issues:Computation freeze on AMD VEGA GPUsHuion tablet issue with shortcuts on Windows OSAnti-aliasing and shadows when active together may give unexpected results《Substance Painter模型贴图绘制全面核心训练视频教程》中文字幕版:《Substance Designer 6全面核心技术训练视频教程》中文字幕版:


Substance Painter三维纹理材质绘画软件V2018.3.0.2570版的图片1

发布日期: 2018-11-23