CG数据库 >> RealFlow 5新教程 Digital Tutors Object Replacement with Magic in RealFlow

由Digital Tutors 公司出品的Digital Tutors Object Replacement with Magic in RealFlow 5教程,RealFlow 5对象置换魔术的使用和技巧教程。

教程所使用的软件:RealFlow 5 and up

部分章节视频预览:

RealFlow专用于水面波浪的模拟,如海面、落入物体后水面泛起的涟漪、行驶在水中的船(包括破浪泛起的粒子水花和产生的水面拖尾),能够完成的项目包括:物体落入水面后激起波浪,并且随水面上下波动,还能产生溅起的水花。粒子落在水面上泛起的涟漪。在水面上快速运动的物体产生尾迹、水花和波浪,常用于船只的航行模拟。表现动态、自然波动的水面,如湖泊、水池、海洋等,还能产生海水拍岸溅起海浪水花的效果。

We'll begin this project by importing our geometry into RealFlow and creating our initial emitter. We'll then add some random motion using a noise field daemon. To get a squashing effect, we'll use a Dspline daemon to pull all our particles into a line. Finally, we'll use the magic daemon to make our particle cloud form our second word. Our job is not done since we need to animate these daemons to work together in a specific sequence. Once our particles are moving nicely, we'll take a look at some meshing challenges and see how to use a drag daemon to fix certain issues. We'll finish by taking our mesh into Maya and creating the shader and render setup to output our final images.

1. Introduction and project overview

3. Setting our objects to correctly interact and adding Noise

5. Creating the Magic daemon to form the second word

7. Increasing our Resolution to add more particles to our scene

9. Rendering our mesh in Maya

2. Importing our objects and creating our initial Fill emitter

4. Spinning our liquid using a DSpline daemon

6. Animating our daemons to turn off

8. Meshing our particles and slowing down our sim

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发布日期: 2010-10-15