CG数据库 >> Shaderx7 cd room

Shaderx7 cd room

所有级别的游戏开发者会发现有见地的技巧和工具从这个独特的收藏里。由游戏编程专家编著,介绍运行在DirectX和OpenGL时使用的任何着色器语言的先进的渲染技术。

这本书的每个部分由不同的编辑编导。

Chapter 1: Geometry Manipulation

Chapter 2: Rendering Techniques

Chapter 3: Image Space

Chapter 4: Shadows

Chapter 5: Environment Effects

Chapter 6: Global Illumination

Chapter 7: Handheld Devices

Chapter 8: 3D Engine Design

Chapter 9: Beyond Pixels & Triangles

Game developers of all levels will find insightful tips and tools from this unique collection. Written by game programming experts, each contribution will cover advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available.

Each section of the book(s) will be headed by a Section editor.

Shadows - Sam Martin

Beyond Pixels and Triangles - Sebastien St-Laurent

Handheld Devices - Wolfgang Engel

Environmental Effects - Matthias Wloka

Geometry Manipulation - Natasha Tatarchuk

3D Engine Design - Kenneth Hurley

Image Space - Christoper Oat

Rendering Techniques - Wessam Bahnassi

Global Illumination - Carsten Dachsbacher

Shaderx7 cd room的图片1

发布日期: 2014-7-29