CG数据库 >> The Gnomon Workshop - Substance Designer Texture Creation

The Gnomon Workshop - Substance Designer Texture Creation的图片1

The Gnomon Workshop - Substance Designer Texture Creation

Duration: 5h 30m | aac, 48kHz, stereo | h264, yuv420p, 1600x900, 15fps | 3.87 GB

Genre: eLeanring | English | Project files Included

In this lecture, Rogelio Olguin will introduce the basics of texture creation with Substance Designer. Rogelio begins by showing the steps to create height information, the initial foundation of the texture.

The design of a cobble stone texture is then demonstrated from start to finish. During the process, Rogelio goes over his techniques and workflow for creating simple tools that combine into one final texture that can have endless procedural possibilities. You will get an insight into Rogelio’s texturing philosophies when it comes to the visual interest of texture creation. Ultimately the goal of the lecture is to share powerful Substance techniques that can be used to create virtually any texture.

Gnomon-物质设计师纹理生成

持续时间: 5 h 30 m |aac,48 kHz,立体声 |h264,yuv420p,1600 × 900,15 帧/秒|3.87 GB

体裁: eLeanring |英语 |项目文件包含

在这个演讲中,罗赫略 · 奥尔京将介绍基本的纹理生成与物质设计师。罗赫略 》 开篇的步骤来创建高度信息,纹理的初步基础。

从开始到结束然后论述了卵石石材纹理的设计。在过程中,罗赫略超过他的技术和工作流的创建将合并成一个最终的纹理,可以有无穷无尽的程序可能性的简单工具。纹理创建视觉效果的时候,你会得到洞察罗赫略的纹理哲学。最终该演讲的目标是分享强大的物质技术,可以用来创建几乎任何纹理。