CG数据库 >> Architectural Interior Visualization in 3Ds max V-Ray 3.0

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Udemy - Architectural Interior Visualization in 3Ds max & V-Ray 3.0

8 Hours | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch | 1.74GB

Genre: eLearning | Language: English

Learn how to visualize a modern interior scene from modeling to post production !

* Lectures 33

In this tutorial we will start by modeling our building in ArchiCAD using our AutoCAD imported plan. We will talk about many aspects of modeling in ArchiCAD such as adding walls, windows, doors, creating stairs, copying and injecting data and ...

*Customizing the UI using scripts.

*Using Marvelous Designer to model every piece of resting furniture; all the couches , sofas, pillows, chair.

*Spline modeling in conjunction with some modifiers , including ; tables, the floor lamp, vases, wall clock.

*Using V-ray fur for the floor carpet.

*Using ATree free script to create flowers and plants.

*Using V-ray displacement to create cutouts.

*Optimizing V-ray displacement to areas that are seen through the camera for memory optimization.

*Using ArchiCAD to model the building and refining in 3Ds Max.

*Using some free scripts to place books in bookshelf randomly.

*Using Animation tools to scatter objects on our models.

*Using graphite modeling tool-set

*Using V-ray blend to create complex materials .

*Using quick scripts to interactively see the results of complex textures without the need of full rendering.

*Using V-ray 2 sided to create translucency for objects.

*Creating worn out edges with the use of V-ray displacement and V-ray Dirt.

*Optimizing all scene materials to have the best quality n the least rendering time.

*Most of the materials in the scene are made of complicated shading networks

*Using V-ray 3.0's new features that will help in rendering this scene faster and modifiable.

*make use of all different V-ray lights and how to optimize those and a general lighting solution which will work in many interior scenes.

*Rendering many different render passes including masks for all materials, separating lights, reflection, refraction and ....

*Layering all our different passes together to achieve a result we want.

*Changing the individual lights effect in our scene without the need to re-rendering.

*Color correcting many of our elements with ease using the masks that we rendered out.

*Adding extra texture to some objects and learn how to blend them nicely with the scene.

Udemy-建筑室内可视化在 3Ds max & V-Ray 3.0

8 小时 |视频: AVC (.mp4) 1280 × 720 30fps |音频: AAC 48 KHz 2 通道 |1.74 GB

类型: 电子学习 |语言: 英语

学习如何可视化建模后现代室内场景生产!

* 讲座 33

在本教程中,我们将开始通过建模 ArchiCAD 使用我们 AutoCAD 建筑导入计划。我们将谈论在 ArchiCAD 添加墙壁、 窗户、 门、 楼梯的创建、 复制、 注浆数据建模的许多方面和...

* 自定义 UI 使用脚本。

* 使用奇妙设计器模型每一件家具休息;沙发,沙发,枕头,椅子。

* 样条建模结合一些修饰符,包括;表,落地灯,花瓶,墙上的时钟。

* V 射线毛皮用地板地毯。

* 使用锈斑免费脚本创建的花草树木。

* 使用 V 射线位移创建切口。

* 优化 V 射线位移到通过内存优化相机看到的区域。

* 使用 ArchiCAD 模型建立和精炼在 3Ds Max。

* 使用一些免费的脚本来放置随机书在书架上。

* 在我们的模型上使用散点图对象动画工具。

* 使用石墨建模工具集

* 使用 V 射线混合来创建复杂的材料。

* 使用快速的脚本来以交互方式查看的复杂的纹理,而不需要完整的呈现结果。

* 使用 V-射线 2 边来创建对象的透明度。

* 创建与使用 V 射线位移和 V 射线污垢筋疲力尽的边缘。

* 优化所有现场材料具有最好的质量 n 少的渲染时间。

* 大多数场景中材料由复杂的底纹网络

* 使用 V 射线 3.0 的新功能,将有助于更快和可修改此场景绘制。

* 使所有不同 V 射线灯的使用,以及如何优化那些和普通照明解决方案,将工作在很多室内场景。

* 呈现许多不同呈现及格,包括对所有材料,分离灯、 反射、 折射的面具和...

* 分层我们所有不同的刀路,携手合作,共同实现我们想要的结果。

不断变化的个人在我们的场景,而不需要重新渲染灯光效果。

* 颜色纠正很多我们的元素和易于使用的渲染出来,我们的面具。

* 向一些添加额外纹理对象,并学习如何融入他们很好地与场景。