CG数据库 >> Gnomon Master Class - Environment Sculpting With David Lesperance

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This lecture will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off, he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness. Normal and displacement mapping will also be covered. Dave will then move into his lighting setups using V-Ray. He will discuss lighting and rendering in V-Ray, covering HDRI and physical camera setups, along with efficient render settings. Throughout the class David will be sharing many time-saving tips and tricks that he uses in his day-to-day workflow for 3ds Max, ZBrush and Photoshop.

这次讲座将提供深入看看 David Lesperance 用于设计环境中的工作流。从一开始,他将涵盖资产建设包括工具包扑、 网格空间建模、 基本 UVs 和资产清洁的基本概念。此外将涵盖正常和位移映射等。戴夫然后会进入他的照明设置使用 V-ray。他将讨论灯光和渲染在 V-射线,涵盖HDRI 和物理的相机设置,以及高效的渲染设置。整节课 David 会分享很多节省时间的技巧和窍门,他使用他日常的工作流中的

3dsmax教程

ZBrush

Photoshop