CG数据库 >> Modeling Hard Surface Curvature in 3ds Max

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Modeling Hard Surface Curvature in

3dsmax

[2012 , ENG]

LANGUAGE: ENGLISH | 1H 12MIN | 782X646 | .FLV | MP3 - 96KBPS |432,91 Mb

Genre: eLearning

In this course we will use the Graphite modeling tools to build a football helmet in

3dsmax

.

A big challenge when building hard surface models that have curves and contours is adding resolution without introducing unwanted changes in the shape. The Graphite Modeling toolset has a number of tools we can use to solve this problem. In this course we will explore the use of these tools by building a football helmet. We'll be able to quickly create and modify hard surface geometry using tools like Set Flow and Flow Connect that will maintain the curvature of the mesh. Upon completion, you'll have a better understanding of some of the modeling tools in 3ds max and how you can put those tools to use in creating well shaped geometry with clean topology for your own projects. 1. Introduction and Project Overview

2. Modeling the base of the helmet

3. Detailing the helmet base

4. Adding the helmet pads

5. Building a facemask

6. Adding the connectors and snaps

7. Building the chinstrap base

8. Finishing the chinstrap

在 3dsmax 中的建模硬表面曲率最大 [2012,金英]

语言: 英语 |1 小时 12 分 |782 X 646 |。FLV |MP3-96 KBPS |432,91 Mb

流派: 电子学习

在本课程中我们将使用石墨建模工具生成橄榄球头盔在

3dsmax教程

一个巨大的挑战,当有的曲线和轮廓的硬表面模型的建立而不会引入不必要的更改,在形状中添加的决议。石墨建模工具集都有大量的工具,我们可以用来解决这个问题。在本课程中我们将通过构建一个足球头盔探索使用这些工具。我们将能够快速地创建和修改使用工具,如设置流动和流连接,将保持网格的曲率的硬表面几何。完成后,你会有 3ds max 建模工具的一些更好的理解和如何你可以把那些工具用于在创建好形的几何与清洁拓扑为您自己的项目。1.介绍和项目概述

2.建模的基础头盔

3.详述头盔基地

4.添加头盔垫

5.建立口罩

6.添加连接器和快照

7.颊带企鹅基地建设

8.整理颊带企鹅