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PeachpitPress-Adobe Flash 专业 CS6-通过视频学习

英语 |。MP4 |包括工作文件 |AAC LC,2 个通道的 44.1 k h z |1280 x 720 像素,@ 在1041 Kbps 25.000 fps,AVC High@L3.0 |1.320 GB

类型: 电子学习

这好评从 Adobe 新闻培训程序和 video2brain 结合了卓越品质的高清视频和印刷型的参考教的 Flash 专业 CS6 基本原理以及富媒体设计的基本原则。围绕"富媒体通信使用 AdobeFlash 专业 CS6"Adobe 专业助理考试的目标,产品包括 10 小时的视频,配备课文件。经验丰富的教练约瑟夫拉布雷克提出所有的基本功能在 Flash 专业 CS6 通过可行的例证。学生们获得固体了解的工具,这样他们就可以继续沿任何路径: 动画、 游戏、 应用程序和移动开发或与保费视频解决方案的工作。约瑟夫开始了一项调查的所有主要应用程序界面元素、 创造资产和操纵,和文档属性和文件类型。他继续深入了解到 Flash 库和使用不同的符号类型跨项目利用鲁棒的动画技术使用时间轴。接下来,他探讨了列入声音和视频、 ActionScript 的编程语言和移动设备的应用程序开发。最后,约瑟夫演示测试和调试应用程序之前编译与发布的各种平台上。

PeachpitPress - Adobe Flash Professional CS6 - Learn by Video

English | .MP4 | Included Working Files | AAC LC, 2 channels, 44.1 KHz | AVC High@L3.0, 1280x720 pixels, 25.000 fps @ 1041 Kbps | 1.320GB

Genre: E-learning

This critically acclaimed training program from Adobe Press and video2brain combines exceptional quality HD video and a printed reference to teach the fundamentals of Flash Professional CS6 as well as the basic principles of rich media design. Structured around the objectives of the Adobe Certified Associate exam “Rich Media Communication Using Adobe Flash Professional CS6”, the product includes 10 hours of video, complete with lesson files. Experienced instructor Joseph Labrecque presents all the foundational features in Flash Professional CS6 through workable examples. The student gains a solid understanding of the tools so they can continue along any path: animation, gaming, application and mobile development, or working with premium video solutions. Joseph starts with a survey of all major application interface elements, asset creation and manipulation, and document properties and file types. He continues with a deep look into the Flash Library and the use of different symbol types across projects to exploit robust animation techniques using the timeline. Next, he explores the inclusion of sound and video, the ActionScript programming language, and application development for mobile devices. Finally, Joseph demonstrates testing and debugging applications before compiling and publishing onto a variety of platforms.