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Substance Designer的图片1

Substance Designer是一个强大的材质处理解决方案,它将智能纹理技术带入了3D 创建管线的中心。它致力于帮助美工将各种类型的图形资源(从位图到专属程序元素)转变为实时动态和高度灵活的纹理和过滤器。

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Allegorithmic的Substance技术为3D图形而提供的、一个新的、采取传统ASSET(资源)的创造过程。Substance替代了原来创建的、固定的、不可改变的位图作为纹理使用的状态,它是动态的、实时的ASSET(资源),在安装时,加载时,甚至运行时都可以被修改。

Substance material handling solution Designer is a powerful, intelligenttechnology into created 3D texture pipeline Center. It is committed to helpingartists of various types of graphic resources (from bitmap to specific programelements) into a dynamic and highly flexible texture and filters.

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Allegorithmic Substance provided technology for 3D graphics, a new andtraditional ASSET (resource) creative process. Substance instead of creatingfixed, unalterable bitmap used as a texture, it is dynamic, real-time ASSET(resources), at the time of installation, loading, or even run time can bemodified.

Allegorithmic Substance Designer 5.x (x64) | 210 MB

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.

Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing

Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport

The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.

Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art

Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers

Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.

Substance Designer has been thought to integrate easily in your work environment.

What's new in version:

Known issue:

- [Windows 8] Drag and drop doesn't work at first launch. Restart SD should solve it.

Bug Fix:

- [Crash] OSX 10.9 and 10.10 in FreeImage

- [Crash] When opening a fbx file that contains elements without any vertices

- [Graph] Drag and Drop issues

- [Graph] Clear cache shortcut is broken

- [Graph] TGA appears black/transparent in SD

- [Library] TriPlanar Grayscale normal input wrong

- [Library] Edge detect node does not work properly with cpu engine

- [Parameters] Slider range incorrect for float2/3/4

- [Parameters] Doing "Expose Parameters" twice crashes Designer

- [Console] Is not resized correctly

- [Console] Duplication in channel list: View3D and 3DView

- [3DView] Parameters order defined in glslfx are not preserved in the GUI

- [Explorer] Crash when refreshing missing textures on the disk

- [Function] Change value and edit leads to crash

- [Baker] Crash when opening the baking window on a missing 3d ressource

- [PSD] Psdparse crash (missing MSVCR120.dll)

- [About window] Missing line break with Steam version

- [Sbs] Unused new engine features in sbs

- [Sbsar] New features not supported when used in SD

- [Ui] Progress bar doesn't clear once finished after an export with dependencies

- vcomp100.dll not found when launching SD on a freshly installed Windows 7

New Features:

- [Library] Add normal control in material_adjustment_blend

- [Library] Add blending option for normal in material_color_blend

- Upgrade to Qt 5.4.1

OS : Windows Vista / Windows 7 (64bit) / Windows 8 (64bit)

Language : English

Home Page -

http://www.allegorithmic.com

Allegorithmic 物质设计器 5.x (64) |210 MB

物质设计器是一种基于节点的纹理合成工具,允许您创建物质文件或位图纹理。你可以用它来纹理资产,也烤模型信息 (ex: 正常、 位移、 曲率等.)。它包含广泛的工具、 材料库及诉讼法上的效果,帮助你实现你的目标,在充分的非破坏性的工作流。

基于节点的纹理。允许非线性工作流程和快速迭代。

物质设计器 5 是一个基于节点变形工具。厌倦了凌乱的层?适合你在几个结构紧凑,方便节点所需要的一切。让物质连接所有渠道,并为你和专注于真正重要的事情: 你的艺术。

行业标准的 PBR 贴图

物质设计器是一个强大基于节点的变形工具为物理基础渲染度身订造,广泛利用超过 50 个aaa 级游戏项目。

PBR 视区

3D 视图允许您的网格可视化实时你变形的工作。

与任何游戏引擎兼容。

物质设计器使您可以创建您自己的模板,使其与市场上的任何游戏引擎或您内部引擎兼容。

新一代的程序性艺术

物质设计器 5 是由物质引擎 2,新的迭代程序技术开发的 Allegorithmic 名望的动力。它释放出令人难以置信的表达能力,并促进一种新形式的数字创意。

综合面包师

我们嵌入式的面包师让你烤你光速度直接在您的软件内的地图。

生产准备。

实质内容设计师一直被认为能够方便地集成在您的工作环境。

什么是新的版本:

已知的问题:

-[Windows 8] 拖拽不工作在第一次发射。重新启动 SD 应该解决它。

Bug 修复:

-[崩溃] OSX 10.9 和 10.10 在 FreeImage

-[崩溃] 打开一个包含元素没有任何顶点的 fbx 文件时

-[图] 拖拽的问题

-[图] 清除缓存的捷径就是坏了

-[图] TGA 出现黑色透明 SD

-[库] 掠灰度正常输入错了

-[库] 边缘检测节点不能与 cpu 发动机正常工作

-[参数] 滑块范围不正确的 float2/3/4

-[参数] 两次做"公开参数"崩溃设计师

-[控制台] 不会正确地调整大小

-在频道列表 [控制台] 重复: 对 View3D 和 3DView

-在 GUI 中不保留了在 glslfx 中定义的 [3DView] 参数顺序

-[资源管理器] 崩溃时,刷新缺少纹理在磁盘上

-[功能] 更改值和编辑会导致崩溃

-[贝克] 崩溃时,打开上失踪的 3d 资源烘烤窗口

-[PSD] Psdparse 崩溃 (缺少 MSVCR120.dll)

-[关于窗口] 与蒸汽版本缺少换行符

-[Sbs] sbs 中未使用新引擎的功能

-[Sbsar] 不支持在 SD 中使用时的新功能

-[Ui] 进度栏不清曾经完成后出口依赖项

-vcomp100.dll 时启动新安装的 Windows 7 上 SD 找不到

新功能:

-[库] 添加正常控制在 material_adjustment_blend

-[库] 添加混合选项为正常人在 material_color_blend

-升级到 Qt 5.4.1

操作系统: Windows Vista / Windows 7 (64 位) / Windows 8 (64 位)

语言: 英语

网站首页-http://www.allegorithmic.com