CG数据库 >> Introduction to Shading Networks in Maya

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Introduction to Shading Networks in Maya

Duration 3h 33m | Video: AVC (.MP4) 1280x720 30fps | Audio: AAC 44.1KHz 2ch | 1.28 GB

Genre: eLearning | English

No matter if you are a modeler, an animator, a texture artist or a rendering artist, this course is where you should start for learning how to work with shading networks.

To get started, we’ll spend several lessons inside of Maya’s Hypershade just getting acquainted. Not only will we learn how data flows through a node tree to define the look of our geometry but we’ll also learn how to create nodes, connect nodes together and how to examine their connections.

From here, we’ll focus on learning how to use some of the most common nodes in the Hypershade. From 2D and 3D textures to file nodes, we’ll learn about several nodes that you’ll start incorporating into your daily workflow to create things like bump or displacement and even solve reflection and refraction issues.

By the end of this Maya training, you’ll have a solid foundation to begin building on when it comes to shading networks.

底纹在玛雅网络简介

持续时间 3 h 33 m |视频: AVC (。MP4) 1280 x 720 30 fps |音频: AAC 44.1 k h z 2 通道 |1.28 GB

类型: 电子学习 |英语

没关系如果你是建模、 动画、 纹理艺术家或渲染的艺术家,这门课程是你应该从哪里开始学习如何使用底纹网络。

若要开始,我们将花在玛雅的 Hypershade 只是相识的几个教训。不仅我们将学习数据通过节点树来定义我们的几何外观的流动,而且我们还将学习如何创建节点,将节点连接在一起以及如何检查其连接。

从这里,我们将重点学习如何在 Hypershade 中使用一些最常用的节点。从 2D 和 3D 纹理到文件节点,我们将了解几个节点,您会开始纳入日常工作流创建像凹凸或位移的东西,甚至解决问题,反射和折射。

这个玛雅年底训练,你会有坚实的基础,开始时,阴影网络的基础上。