CG数据库 >> Uartsy – Game Art Apprenticeship

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12 Modules MP4

Title:Uartsy – Game Art Apprenticeship

Info:

With individualized mentoring from Brett Briley, you will be able to sharpen your game art skills, create a standout portfolio of work, and fully prepare for a career as a professional game artist.

What this course will teach you

During this 12 week apprenticeship, Brett Briley will guide you through everything you’ll need to know in order to create assets for games, including hi-poly and low-poly modeling, UVs, and textures, as well as how to get your assets into a game engine (Marmoset 2). You’ll not only learn how to create game-ready assets, you’ll also learn how to build a stronger, more impressive portfolio and how to better market your artwork to help you land your dream job.

The 5 most important lessons:

How to model both high and low resolution assets for a game production pipeline.

Understand how to rapidly create beautiful game assets using advanced modeling and texturing techniques.

Increase your overall proficiency for creation and development for video games.

Efficiently texture and uv game assets for game production.

Properly presently your work and develop a professional portfolio.

Course Outline

Project 1 : Basics of High Poly Modeling in 3Ds Max

Learning the basics of 3Ds Max modeling, and how to approach hi-poly modeling projects.

Project 2 : Basics of Low-Poly Modeling and UVs

Review of low-poly model and UVs from Week 2. Tips and feedback on low-poly modeling techniques. How to texture your model. Creating texture maps (Diffuse/Normals/Specular). How to get started using Marmoset 2 realtime rendering.

Project 3 : Texturing Basics

Review of hi-poly model created in week 1. Tips and feedback on hi-poly techniques. How to create a low-poly model. Learning topology and UVs.

Project 4 : Finishing your First Game Model

Review of adjusted low-poly model and render. Finalizing the presentation of your first game model. Further tips and tricks for texturing and rendering in-game models.

Project 5 : Creating Better High-Poly Models

Review of low-poly model, UVs, and textures from Week 5. Techniques for better in-game asset creation. Getting more comfortable with the technology.

Project 6 : Increasing Your Hi-Poly Modeling Speed

Review of new hi-poly model from Week 4. Developing your eye and technical knowledge. Improving the speed of your modeling techniques.

Project 7 : Leveling Up Your Game Model Production

Review of your hi-poly model from week 6, and pushing your your modelling skills further.

Project 8 : Increasing Over All Efficiency

Review of low-poly model, textures and UV’s from week 7. Personalized tips for developing your low-poly workflow.

Project 9 : Getting More Comfortable With the Software

Review of hi-poly model from Week 8. Tips for refining your hi-poly modelling techniques.

Project 10 : Properly Presenting Your Work

Review of low-poly model, UVs, and textures. Tips for improving the realtime rendering of your low-poly model. How to hone the feel of your portfolio. Finding the best layout for your portfolio pages.

Project 11 : Cleaning Up Your Portfolio

Review portfolio layout pages. Personalized tips and recommendations for your portfolio.

Project 12 : Final Evaluation

Final portfolio review. Final tips and industry insight for finding work.

12 个模块 MP4

标题: Uartsy — — 游戏艺术学徒

信息:

与布雷特 · 布赖利的个性化指导下,你将能够磨砺游戏艺术技能,创造杰出组合的工作,且充分准备作为一个专业的游戏艺术家的职业生涯。

本课程会教你

在这 12 周学徒,布雷特 · 布赖利将引导您完成一切你需要知道创建的游戏,包括喜聚和低多边形建模、 乌布苏,和纹理,以及如何进入一个游戏引擎 (狨猴 2) 您的资产的资产。你不仅会了解如何创建游戏准备资产,您还将了解如何构建一个更强大、 更令人印象深刻的投资组合和如何更好地推销您的图稿来帮助你土地你梦想的工作。

5 最重要的经验教训:

如何建立模型游戏制作管道两个高、 低分辨率资产。

了解如何快速创建美丽游戏资产使用先进的建模和纹理技术。

增加你整体的能力,为创造和视频游戏的发展。

有效的纹理和 uv 游戏资产为游戏制作的。

正确目前你的工作和发展专业的投资组合。

课程大纲

项目 1: 基本的高多边形建模在 3dsmax 中最大

学习基本的 3Ds Max 建模,以及如何接近-聚建模项目。

项目 2: 基本的低多边形建模和乌布苏

低聚模型和乌布苏从周 2 的审查。提示和反馈低多边形建模技术。如何把纹理您的模型。创建纹理映射 (漫射/法线/镜面)。如何开始使用狨猴 2 实时渲染。

项目 3: 纹理贴图基础知识

在周 1 中创建的-聚模型研究的进展。提示和反馈-聚技术。如何创建一个低聚模型。学习拓扑和乌布苏。

项目 4: 整理你第一次的博弈模型

审查的调整低多边形模型和呈现。最后确定第一个游戏模型演示的文稿。进一步的提示和技巧的纹理和渲染游戏中模型。

项目 5: 创造更好的高聚模型

低聚模型、 乌布苏和纹理从周 5 的审查。更好的游戏中资产创造的的技术。得更舒服,这项技术。

项目 6: 增加你-聚建模速度

从周 4 的新-聚模型研究的进展。发展你的眼睛和技术知识。提高你的建模技术的速度。

项目 7: 平你博弈模型生产

从周 6,把你推你-聚模型综述正在进一步你建模技能。

项目 8: 增加对所有效率

从 7 周低多边形模型、 纹理和 UV 的审查。发展低聚工作流程的个性化的提示。

项目 9: 越来越舒服的软件

从每周 8-聚模型研究的进展。精炼你-聚建模技术的提示。

项目 10: 正确提交你的工作

审查的低聚模型、 乌布苏和纹理。为提高低聚模型的实时渲染技巧。如何磨练你的投资组合的感觉。为你的投资组合页面找到最佳的布局。

项目 11: 清理你的投资组合

审查项目组合布局页面。个性化的提示和建议为你的投资组合。

项目 12: 最后评价

最后组合审查。最后提示和行业洞察力寻找工作。