CG数据库 >> FXPHD – CD4221 Using Arnold in Cinema 4D

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Duration 9 Lessons Project Files Included MP4

Title: FXPHD – CD4221 Using Arnold in Cinema 4D

Info:

Da Costa will get you up and running with Arnold for Cinema 4D. This course will demonstrate all the fundamentals about working with the Arnold Render Engine inside C4D. We will look at several technical and creative aspects of shading, lighting and rendering with Arnold. We will discuss ways in which we can reduce rendertimes and how to adopt an efficient workflow with Arnold. We will also shortly discuss some compositing aspects of C4DtoA. And at the end of this course you should feel comfortable taking on any project with Cinema 4D and the Arnold render engine.

The course is taught by R.P. (Netinho) da Costa. Da Costa is currently working as a CGI artist and TD at Lukkien. Lukkien is a multimedia company with a little over 200 employees. It is located in the Netherlands. Besides doing CGI, Da Costa is also responsible for CGI related R&D. He has worked on many national and international campaigns. For brands like Philips, Pioneer, MTV, Eneco, Schiphol Airport, Samsung and Toyota.

Next to CGI his background involved several years of programming. He has built dozens of proprietary plugins and pipeline tools for different Companies for both 3D and 2D applications. In recent years he has been an active beta tester for companies like Maxon and Solidangle.

course syllabus

Class 1: We introduce you to the Arnold Render Engine inside Cinema 4D. We discuss some important aspects to understand about Arnold. After that we quickly get you comfortable using Arnold by completing a short and simple chess scene project from beginning to end.

Class 2: We look at everything related to lighting inside Arnold. We take a look at all of the different light types that comes shipped with Arnold for Cinema 4D.

Class 3: We discuss all the important aspects of the render settings in C4DtoA. We look at the art of sampling and how to make decisions about overrides, ray depth, diagnostics and other important render settings.

Class 4: We explore the important arnold standard shader. To do this we complete shading of an entire lego technics airplane scene. We also take a look at some other shaders that comes shipped with arnold.

Class 5: We step it up a notch and take a look at shader layering with the unique C4DtoA shader Network. We explore creative and advanced ways to generate layer masks by using several nodes such as ao, shading state nodes and normal information.

Class 6: We focus on compositing options and multipass workflows within Arnold and Cinema 4D. We explore how to create shadow mattes inside Arnold, how to create and export object buffers and we discuss output variables (AOV’s) in more depth. We also dive inside a compositing application to see how to recreate a beauty pass based on our rendered AOV’s. In compositing, Da Costa will show some common problems and how to solve them.

Class 7: We take a look at the different ways in which arnold and cinema 4D are integrated. We look at the integration between popular cinema 4D aspects such as splines, particles and the mograph module.

Class 8: We demonstrate ways to further optimize render speed and we look at efficient workflows and habits. We take a look at optimizing materials and textures by using the TX format. We discuss ways in with the already memory efficient Arnold Engine can me made even faster. Furthermore we discuss some additional solutions for reducing noise and other problems that may occur during rendering.

Class 9: We shade, light and render an interior scene from beginning to end.

Class 10: Missing

持续时间 9 个课项目文件包括 MP4

标题 ︰ 数码 — — CD4221 使用阿诺德在电影院 4 D

信息 ︰

达科斯塔将获得你启动并运行与阿诺德看 4d 电影。本课程将展示与阿诺德渲染引擎里面 C4D 工作有关的所有基本面。我们将看看几个技术和创意方面的底纹、 灯光和渲染与阿诺德。我们将讨论我们可以在这里减少 rendertimes 和如何与阿诺德采用高效的工作流程的方法。我们不久还将讨论一些合成方面的 C4DtoA。在本课程结束时,你应该感到舒适以任何项目与戏院 4 D 和阿诺德的渲染引擎。

该课程的教学是 R.P.(Netinho) 达科斯塔。达科斯塔目前正作为一个 CGI 艺术家和 TD在 Lukkien。Lukkien 是多媒体公司,有点超过 200 名雇员。它坐落在荷兰。除了做 CGI,达科斯塔也是造成 CGI 相关研发。他曾在许多国家和国际活动。如飞利浦、 先锋、 MTV、 Eneco,史基浦机场、 三星和丰田的品牌。

在 CGI 旁边他的背景涉及几年的规划。他为 3D 和 2D 申请不同的公司建造了几十个专有插件和管道工具。近年来,他一直积极 beta 测试仪 Maxon 和 Solidangle 这样的公司。

课程大纲

1 班 ︰ 我们把你介绍给阿诺德渲染引擎 4 D 影院内。我们讨论一些重要的方面,以了解阿诺德。在那之后我们很快让你舒适的使用阿诺德通过完成一个短和简单棋现场项目从开始结束。

2 班 ︰ 我们看看一切有关阿诺德室内照明。我们看看所有的不同的光源类型来运与阿诺德的四维影院。

三班 ︰ 我们讨论渲染设置在 C4DtoA 中的所有重要的方面。我们看的采样和如何做出决定重写关于艺术,射线深度、 诊断程序和其他重要渲染设置。

4 班 ︰ 我们探讨重要的阿诺德标准着色器。为此我们完成整个乐高工艺飞机场景的底纹。我们也看看一些其他材质来运与阿诺德。

5 班 ︰ 我们加紧缺口和看一看与独特 C4DtoA 着色器网络分层的着色器。我们探索具有创造性和先进方法使用几个节点岙、 底纹状态节点等正常信息生成图层蒙版。

6 班 ︰ 我们专注于合成选项和多程工作流内阿诺德和四维影院。我们探讨如何创建阴影遮罩内阿诺德、 如何创建和导出对象缓冲区和我们讨论中更有深度的输出变量 (AOV)。我们还潜入进去一个复合应用程序,请参阅如何重新创建基于我们呈现 AOV 美通。在合成,达科斯塔将展示一些常见的问题以及如何解决这些问题。

7 班 ︰ 我们看看阿诺德和四维影院集成于其中的不同方式。我们看看样条、 颗粒和 mograph 模块等流行影院 4 D 方面之间的集成。

8 班 ︰ 我们展示如何进一步优化渲染速度,我们看看高效的工作流和习惯。我们看看使用 TX 格式优化材质和纹理。我们讨论的方法已经有效阿诺德引擎可以我作出更快的内存。此外我们商讨一些额外的解决方案,为减少噪音和其他在呈现过程中可能出现的问题。

9 班 ︰ 我们树荫,光和渲染室内的场景,从开始到结束。

10 班 ︰ 失踪