CG数据库 >> Pluralsight - Creating Walk-throughs for Unity with Enlighten Using 3ds Max (2017)

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Pluralsight - Creating Walk-throughs for Unity with Enlighten Using 3ds Max (2017)

MP4 | AVC 724kbps | English | 1280x720 | 15fps | 5 hours | AAC stereo 67kbps | 1.99 GB

Genre: Video Training

The Unity engine provides designers with a powerful and unique tool-set. This course will teach you the best practices when using Unity with 3ds Max. Many designers do not take advantage of Unity's rapid interactive visualization potential, due to the engines initial steep learning curve. The Unity engine provides designers with a unique and powerful tool-set to produce high quality visualizations. In this course, Creating Walk-throughs for Unity with Enlighten Using 3ds Max, you'll learn the skills you need to create high-quality real-time ready visualizations that can be deployed cross-platform using Unity.

First, you'll learn how to prepare 3ds Max content ready for Unity. Next, you'll assemble Unity projects and scenes. Then, you'll discover how to get the most out of Unity in terms of visual quality. Finally, you'll cover some deployment basics to help get you underway with client presentations and content delivery. By the end of this course, you'll have a solid understanding on how to produce interactive visualizations inside the Unity engine. Software required: Unity 5, 3ds Max 2009, Photoshop CS3.

Table of contents:

Course Overview1m 51s

Setting up the 3ds Max Scene27m 42s

Creating Textures in Photoshop for PBR27m 16s

Importing the 3ds Max Scene into Unity25m 6s

Working with Unity PBR Materials11m 34s

Working with Lighting, Reflections, and Assets Within Unity1h 14m

Working with Realtime, Pre-calculated, and Baked Lighting Within Unity38m 10s

Working with Animation Within Unity, to Assist the Camera Flythrough29m 8s

Working with Physics and First Person Controllers in Unity28m 37s

Exporting Movie Files and Handling Unity Builds Ready for the Client36m 31s

Pluralsight-为团结与启迪使用 3ds 创建演练最大 (2017)

MP4 |AVC 724 kbps |英语 |1280 x 720 |15 fps |5 小时 |AAC 立体声 67 kbps |1.99 GB

体裁︰ 视频培训

统一引擎为设计师们提供一个强大和独特的工具集。本课程会教你的最佳做法时统一使用 3ds, Max。很多设计师做不利用统一的快速交互式可视化潜力,由于引擎最初陡峭的学习曲线。统一引擎为设计师们提供独特而强大的工具集来生产高质量的可视化效果。在此过程中,创建演练为团结与启迪使用 3ds Max,你会学会的技巧,您需要创建高质量实时准备好的可视化效果可以部署跨平台使用统一。

首先,你将学习如何编写 3ds Max 内容为统一做好准备。接下来,您将组装统一项目和场景。然后,你会发现如何获得最大的视觉质量的统一。最后,你会涉及到一些部署基本以帮助您进行与客户端的演示文稿和内容交付。通过这门课程结束时,你得坚实的理解,如何制作统一引擎内部的交互式可视化。所需软件︰ 团结 5,3ds Max2009,Photoshop CS3。

表的内容︰

课程 Overview1m 51

设置 3ds Max Scene27m 多

为 PBR27m 在 Photoshop 中创建纹理 16s

导入 3ds 成 Unity25m 最大现场 6s

使用统一 PBR Materials11m 34s

工作与照明、 反射和资产内 Unity1h 14 万

工作与实时,预先计算,和烤在 Unity38m 内的照明 10s

使用动画内团结,协助相机 Flythrough29m 8s

使用物理和 Unity28m 中的第一人称控制器 37s

导出影片文件和处理统一建立 Client36m 准备 31s