CG数据库 >> 游戏道具贴图基本原理

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Duration 4h Project Files Included MP4

Game Prop Texturing Fundamentals

Info:

Creating the best prop model for video game development can be a complex task to fully understand. There are polycounts, unwraps, baking, textures, and many other things which all need to be set up correctly, otherwise your final in-game prop will look flawed. This course, Game Prop Texturing Fundamentals, will help you solve and understand those various difficult concepts. You will learn how to create a simple and effective low poly model and what kind of polycount or triangle count you should have. You’ll also learn how to unwrap and bake details from your high poly model perfectly in Substance Painter. Finally, you’ll create textures inside Substance Painter using many procedural methods to create a game prop that you can import into Unity 5. By the end of this course, you’ll be able to create detailed props that are ready for game development environments. Software required: zbrush 4r7, Substance Painter 2, 3Ds Max 2017, Unity 5.

持续时间 4 h 项目文件包括的 MP4

游戏道具贴图基本原理

信息︰

创建视频游戏开发的最佳道具模型可以是一个复杂的任务,要充分了解。尽情的创作,拆开,烘烤,纹理,还有很多其他事情,都需要正确设置,否则你最终的游戏中道具会有缺陷。本课程,游戏道具贴图的基本面,将帮助你解决和理解那些各种困难的概念。你将学习如何创建一个简单和有效的低多边形模型和什么样的多边形或三角形数你应该有。你还将学习如何打开和烘烤完全在物质画家你高聚模型的详细信息。最后,您将创建纹理内物质画家使用许多程序方法创建您可以导入统一 5 游戏道具。通过这门课程结束时,你将能够创建准备好游戏开发环境的详细的道具。所需软件︰ zbrush 4r7,物质画家 2,3Ds Max 2017 年,统一 5。