CG数据库 >> FXPHD – MYA310 Lookdev and Lighting with Maya and Arnold

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5 Classes Project Files Included MP4

Title: FXPHD – MYA310 Lookdev and Lighting with Maya and Arnold

Info:

This project-based course will cover all the aspects for the look development and lighting to prepare our dinosaur named Boelthor in Maya and Arnold as well as integrate it in the plate.

This course will take you through a full review of how to integrate our asset in the plate, making a layout in 3D with the EXIF info of the photo, setup the displacement base on the Zbrush maps, implement our different maps like color, specularity and bump, create a turntable and create a lightrig with direct lighting and HDRI.

Finally, we will create a quick lighting slap comp in Nuke to integrate Boelthor with some light warp, comp the shadow and integrate all elements created during the 5 classes.

Charles Chorein is a CG Supervisor with 10 years of experience. He has been working in London since 2009 and has achieved various movies such as The Hobbit, Prometheus ,The Hunger Games 2, Superman: man of steel, Harry Potter, Pirate of the Caribbean, Despicable Me, Terminator Gensys and recently The Jungle Book from Disney. He is currently involved in a new Netflix TV series. His linkedin web page is : https://www.linkedin.com/in/charleschorein

course syllabus

CLASS 1

We will start to create our layout and extract EXIF information from the image and create the first part of the layout in Maya.

CLASS 2

We will finish our layout setup with the diffuse and reflection sphere and start to light our scene with the HDRI

CLASS 3

We will analyze our image and make sure we start our lighting scene on a strong base and rebalance our lighting. We will see how to adjust the displacement map and start the lookDev with the body texture

CLASS 4

We will finish all the lookDev for the different object for our asset.

CLASS 5

On this last last we will covert the render passes, AOV’s and create a lighting slap comp to integrate our asset in the plate

5类项目文件包括 MP4

标题: FXPHD-MYA310 Lookdev 和照明与玛雅和阿诺德

信息:

这项基于项目的课程将涵盖所有方面的外观发展和照明准备我们的恐龙命名为 Boelthor 在玛雅和阿诺德, 以及整合在板块。

本课程将带您全面回顾如何整合我们的资产在板块, 用照片的 exif 信息在3D 中进行布局, 在 zbrush 地图上设置置换基地, 实现我们不同的地图, 如颜色, 光和凹凸, 创建一个转盘, 并创建一个 lightrig 直接照明和 hdri。

最后, 我们将创建一个快速照明一巴掌在核武器, 以整合 Boelthor 与一些轻翘曲, 复合阴影和集成所有元素在5类创建。

查尔斯 Chorein 是一个 cg 主管, 有10年的经验。自2009年以来, 他一直在伦敦工作, 并取得了各种电影, 如霍比特人, 普罗米修斯, 饥饿游戏 2, 超人: 钢铁侠, 哈利波特, 加勒比海盗, 卑鄙我, 终结者 Gensys 和最近从迪斯尼的丛林书。他目前正在参与一个新的 netflix 电视连续剧。他的 linkedin 网页是: https://www.linkedin.com/in/charleschorein

课程提纲

1班

我们将开始创建我们的布局, 从图像中提取 exif 信息, 并在 maya 中创建布局的第一部分。

2班

我们将完成我们的布局设置与漫反射球体和开始照亮我们的场景与 hdri

3班

我们将分析我们的形象, 并确保我们开始在一个强大的基地, 我们的照明场景和平衡我们的照明。我们将看到如何调整位移图, 并开始与身体纹理的 lookDev

4班

我们将完成所有的 lookDev 为我们的资产的不同对象。

5班

在这最后的最后, 我们将隐蔽的渲染通过, aov 的, 并创建一个照明耳光复合整合我们的资产在板块