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Lynda - Maya Rendering with Arnold 5

Size: 826 MB | Duration: 3h 41m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch

Genre: eLearning | Level: Intermediate | Language: English

Arnold is the new high-quality rendering engine in Maya. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. Arnold's physically based rendering accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of essential features for lighting, materials, and rendering in Maya using Arnold core version 5.

Topics include:

* Arnold rendering concepts

* Lighting with Maya and Arnold lights

* Controlling exposure

* Filtering light with Gobo

* Light attenuation with Decay

* Image-based lighting with Skydome

* Exterior daylight with Physical Sky

* Arnold Standard Surface material attributes

* Mapping material attributes

* Rendering refractions

* Mesh subdivision and displacement at render time

* Shading effects such as ambient occlusion and vertex color

* Camera effects such as fisheye and depth of field

* Animation image sequence rendering

琳-玛雅: 渲染与阿诺德5

面积: 826 mb |持续时间: 3h 41m |视频: mp4 1280x720 30fps |音频: aac 48KHz 2ch

体裁: 电子教学 |水平: 中级 |语言: 英语

阿诺德是玛雅的新的高质量渲染引擎。逼真的渲染在玛雅比以往任何时候都更容易与这个蛮力蒙特卡洛射线示踪。阿诺德的物理基础上的渲染准确地模拟了现实世界中的光, 但允许打破物理定律来达到艺术风格。本课程概述了在玛雅人使用阿诺德核心版本5的照明、材料和渲染的基本特征。

主题包括:

* 阿诺德渲染概念

* 照明与玛雅和阿诺德灯

* 控制曝光

* 用图案过滤灯

* 光衰减与衰减

* 基于图像的照明与体育馆

* 室外日光与物理天空

* 阿诺德标准表面材料属性

* 映射材料属性

* 渲染折射

* 在渲染时的网格细分和位移

* 阴影效果, 如环境遮挡和顶点颜色

* 相机效果, 如鱼眼和景深

* 动画图像序列渲染