CG数据库 >> 3DMotive – Coaster Cart Asset in Maya Volume 1

3DMotive – Coaster Cart Asset in Maya Volume 1的图片1

Duration 2h 17m With Project Files MP4

Title: 3DMotive – Coaster Cart Asset in Maya Volume 1

Info:

In Coaster Cart Asset in Maya, you will learn how to use Maya, Substance Painter 2, and multiple approaches to creating details for texturing. You’ll learn how to heavily leverage multiple masking techniques to create believeable dirt, grunge, and wear in your textures. In addition, we will go over how to prep images in Photoshop for use in Substance Painter 2’s projection tool for grafitti, or labels. We will also look at how to reimport updated meshes and how Substance Painter 2 handles modifying a mesh mid texturing process. Furthermore, we will take a look at how to utilize Substance Painter’s default alphas and procedural textures to paint complex and unique masks for grunge and damage. Finally, once our texture is complete, we’ll do a brief overview of Marmoset Toolbag 3 and how to get the most out of the realtime rendering software. You will learn how to use Marmoset Toolbag 3’s lighting to get the most out of their texture work and have a portfolio ready screenshot.

工期 2h 17m, 项目文件 MP4

标题: 3DMotive –山车资产在玛雅卷1

信息:

在山车的车资产在玛雅, 你将学习如何使用玛雅, 物质画家 2, 和多种方法来创建纹理的细节。您将学习如何大量利用多种掩蔽技术来创建信污垢, 垃圾, 并在您的纹理磨损。此外, 我们将详细说明如何在 Photoshop 中准备图像, 以便在物质画家2的投影工具中使用涂鸦或标签。我们还将研究如何导入更新的网格, 以及物质画家2如何处理修改网格中的纹理过程。此外, 我们将看看如何利用物质画家的默认阿和程序纹理, 油漆复杂和独特的面具的垃圾和损坏。最后, 一旦我们的纹理完成, 我们将做一个简短的概述猴 Toolbag 3 和如何获得最大的实时渲染软件。您将学习如何使用猴 Toolbag 3 的照明, 以获得最出他们的纹理工作, 并有一个组合现成的截图。