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Creating a Secondary Game Vehicle in 3ds Max

16h 58m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch | 7.7 GB

Genre: eLearning | Language: English | Project Files Included

In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. We'll start by looking at how to build a high poly vehicle from blueprints. Once our high poly model is finished, we'll modify it to build our final in-game asset.

By the end of this 3ds Max training, you'll have a thorough understanding of the tools and techniques used to create secondary game vehicles.

在 3ds 中创建游戏车辆二级最大

16 h 58 m |视频: AVC (.mp4) 1280 x 720 15 fps |音频: AAC 48 KHz 2 通道 |7.7 GB

类型: 电子学习 |语言: 英语 |包括的项目文件

在本 3ds Max 教程中,我们将模型和纹理详细的车辆二级。我们先来看看如何构建高聚车辆从蓝图。完成我们的高聚模式后,我们会修改它以构建我们最后的游戏中资产。

通过此 3ds Max 培训结束时,你得透彻理解的工具和技术用于创建辅助游戏车辆。