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Creating a Low-poly Game Building in Maya

Size: 263MB | Duration: 2h 19m | Video: AVC (.mp4) 1024x576 15fps | Audio: AAC 44.1KHz 2ch

Genre: eLearning | Level: Intermediate | Language: English

Throughout this tutorial, you will learn how to model and texture a building from the concept art stage to the final model. We will also learn how to quickly generate texture maps for a low-poly asset. When working as an environment artist in the games industry, you actually spend a lot of your time making individual buildings and props to fill in your level. By the end of this tutorial, you will learn some best practices for low-polygon modeling and texturing for games and be able to apply those to your work. Software required: Maya 2013, Photoshop 2014 CC.

在玛雅人创造低聚游戏建设

大小: 263 MB |持续时间: 2 h 19 m |视频: AVC (.mp4) 1024 × 576 15 fps |音频:AAC 44.1 k h z 2 通道

类型: 电子学习 |级别: 中级 |语言: 英语

在本教程中,您将学习如何建模和纹理大厦从概念艺术阶段到最终的模型。我们还将学习如何快速生成低聚资产的纹理映射。当作为一个环境艺术家在游戏行业工作,你实际上花费大量时间制作个别建筑物和道具来填补你的水平。通过本教程的结尾,你将学习低多边形建模和贴图的游戏的一些最佳做法,并能够运用那些对你的工作。所需软件: 玛雅 2013 年,Photoshop 2014CC。