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CGMA – FX for Games with Fabio Silva


Software: Unreal Engine, Photoshop, 3Ds MAX, Maya

Learn dynamic effects for games

In this course, students learn the fundamental workflows and approaches for creating a wide range of dynamic effects for real-time game environments. Students will learn essential methods for efficiency and optimization of visual effects to be used in a video game. It will feature different types of effects for different markets: first-person shooters, 3D action games, MOBAs, mobile games, etc.

Week 1 | Introduction

Week 2 | The Basics

Week 3 | Burning Barrel Effect

Week 4 | Complete the Weapon

Week 5 | SciFi Energy Barrier

Week 6 | Level Effects Part 1

Week 7 | Level Effects Part 2

Week 8 | Finalize Environmental Effects

CGMA – FX for Games with Fabio Silva的图片1

发布日期: 2020-02-11