CG数据库 >> CGMA – Rigging for Games

Duration 8 weeks Project Files Included MP4

Title: CGMA – Rigging for Games


This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.

Week 1 | Intro to Rigging

Week 2 | Component Rigging 1: Legs

Week 3 | Component Rigging 2: Arms

Week 4 | Component Rigging 3: Spine & Head

Week 5 | Rig Clean-up & Additional Helper Joints

Week 6 | Clean Skeleton for Engine Integration

Week 7 | Skinning

Week 8 | Final Steps: Debugging and Reverse Engineering a Rig

CGMA – Rigging for Games的图片1

发布日期: 2020-04-04