CG数据库 >> CGMA – Anatomy for Production

The objective of this class is to understand anatomy in terms of shape, form, and function.

Each week we will study a different portion of the upper human body, find ways to simplify the muscle and bone structures, and see how these impact or are impacted by the movements of the body.

Through a series of sculpts, we will attempt to find ways of simplifying the human figure in ways that are easily understood and easy to recreate.

Focus will include shoulders, head, neck, back, torso regions and arms.

Full body sculpture focus and lower body will be addressed and studied in the 2nd portion of your anatomy training.

During the second half of your anatomy training, you will be learning key fundamentals of tying in the upper body to the lower extremities and how it will affect your full form.

You will learn about the key fundamentals of recreating believable and fully functioning anatomy.

Week 1 | Introduction and Establishing Course ThemesWeek 2 | Skeletal Masses, ProportionsWeek 3 | The TorsoWeek 4 | The Torso, Continued: the Neck and Shoulder GirdleWeek 5 | The ArmsWeek 6 | Sculpting the HandWeek 7 | Sculpting the LegWeek 8 | The FootWeek 9 | Tying in The Full FigureWeek 10 | Finalizing the Full FigureMATERIALS: Zbrush recommended, or Mudbox or equivalent sculpting softwareSKILLS LEVEL: IntermediatePREREQUISITES: Knowledge of ZBrush and digital sculpting strongly recommended; course pre-reqs include Intro to Production Modeling


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