BestSeller| h264, yuv420p, 1280×720 |English, aac, 44100 Hz, 2 channels | 3h 49 mn | 4.2 GBInstructor: Rocco BalsamoUnity3D is the easiest way to deploy HTML5 games! (Easier than three.js, babylon.js, phaser and playcanvas!)What you’ll learnDeploy a Unity game to the web within the first ten minutes of the course!Learn where to find free game source code to study and shareUnderstand the history of Unity and the web and the reasons you’d want to use Unity as a web development toolUpload games to various services (Simmer, Github Pages, generic web hosting, Firebase and AWS)Put live browser games on WordPress, Patreon, Kickstarter, and MediumPull images from the web and use them in your gamesInterface with a web search API and build a multimedia image searchBuild custom WebGL templates and make use of web responsiveness for various resolutions.
Rocco is a gifted instructor and keeps the information flowing at the right pace while maintaining a very practical emphasis.
AND he very thoughtfully avoids confusing users by wearing the same red plaid shirt for every lecture. Check it out!– Michael Sample, Director of Engineering @GliffyAre you a game developer looking for the ultimate low-friction way to reach a wider audience on the web?Or are you a web developer looking for a mature development environment for bringing 2D and 3D graphical web applications to life?Within the first ten minutes of this course, you will be able to build a 3D app and deploy it to a live website. Then you’ll learn the rich history of Unity and the web, and understand how to deploy browser games to various services including:Github PagesGoogle Cloud / FirebaseAWSKickstarter, Patreon, WordPress and Medium and more…Early in the course, you’ll learn three secrets that will instantly make your game look fantastic in the browser.
Then you’ll do a deep dive about how to use images and textures pulled from the web.
You’ll learn how to interface with a web search API using CORS and JSON, and we’ll cover how to avoid common errors when exporting your game to WebGL.
Finally, you’ll learn how to achieve bi-directional communication between the browser and Unity.
This course is NOT a general purpose Unity tutorial, nor is it a general purpose Web development class.
There are plenty of those.
This IS an intermediate-level topics course that will spark your imagination with the amazing possibilities of 2D and 3D graphical applications in the browser.
In the first half of my career I was a professional game developer (Rock Band, The Sims, and many more), and in the second half I specialized in graphical applications for the web (Gliffy diagramming and SIMMER game hosting).
I’ve tried various web-graphics libraries like three.
js, phaser and playcanvas.
Nothing comes close to the mature development tools contained within Unity3D.
I believe we are at the dawn of a new era of rich 2D and 3D experiences on the web, and Unity is the killer app that will make it happen.
Who this course is for:Web Developers interested in 2D and 3D Game DevelopmentGame Developers interested in deploying their game to the WebAnyone who is interested in creating rich multimedia applications that pull data and images from WebAPI’s