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Digital-Tutors : V-Ray Hypershade Nodes in Maya 2011

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Lesson Outline (17 lessons)

In this collection of lessons we will be exploring several of the V-Ray rendering nodes that can be found in Maya's Hypershade.

These Hypershade nodes can be used to create a variety of effects and many of these nodes provide us a number of additional controls over our V-Ray renders. For example, we will be taking an in-depth look at a number of nodes that can be used individually or used together to create a variety of surface material types that obey real-world laws of optics. We will also learn a variety of methods for adding volumetric effects to our renders, creating subsurface scattering materials, using geometry as a direct illumination source, along with many other lessons dedicated to the various V-Ray nodes found in Maya's Hypershade.

1. Introduction and project overview

3. Overview of the V-Ray material in Maya – Part 2

5. Using the V-Ray Light material in Maya

7. Using the V-Ray Fresnel texture in Maya

9. Understanding the V-Ray Material Wrapper in Maya

11. Exploring the V-Ray SSS Single Scatter attributes

13. Utilizing the V-Ray Edges texture in Maya

15. Working with V-Ray Environment Fog

17. Rendering murky liquids in V-Ray for Maya

2. Overview of the V-Ray material in Maya – Part 1

4. Creating 2-sided shaders in V-Ray

6. Utilizing the V-Ray Blend material in Maya

8. Working with the V-Ray Bump material in Maya

10. Using the V-Ray Subsurface Scattering material

12. Using the V-Ray Dirt texture in Maya

14. Using the V-Ray Fur Sampler node in Maya

16. Rendering volumetric geometry with V-Ray

发布日期: 2010-12-20