CG数据库 >> 《ZBrush4角色制作教程》Eat3D ZBrush 4 Character Production

本教程是由Eat3D机构出品的ZBrush4角色制作教程,时长:6小时30分,教程使用软件:ZBrush 4,作者:Michael Pavlovich。

ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush

产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。

Eat3D ZBrush 4 Character Production

In this DVD, Michael Pavlovich starts from scratch with zspheres and creates an entire character with clothing and accessories in ZBrush 4. Michaels starts off by creating the base mesh and then sculpts out the entire body without cloths. He then goes through re-topologizing the body and the re-projecting the details. Next, Michael sculpts the fine details and then polypaints the entire body to a production finish. Once the body is done, he then creates all of the clothing and accessories, starting in Maya, then detailing and painting them in ZBrush. As a bonus, he also gives an overview of Fibers and how to use them to add hair to your character. Finally, he shows his render and compositing settings used in this DVD cover.

This DVD is an amazing resource for those looking to create their own characters in ZBrush using many of the latest tools and features.

DVD Chapters:

00 - 04min - Introduction

01 - 11min - Creating the Base Mesh

02 - 49min - Sculpting the Base Body

03 - 23min - Retopologizing the Body

04 - 23min - Cleaning up and Reprojecting

05 - 11min - Creating the Mouth Bag

06 - 33min - Sculpting Details

07 - 26min - Sculpting the Teeth

08 - 20min - Polypainting the Body

09 - 07min - Isolating Mesh Elements

10 - 32min - Polypainting Details

11 - 09min - Blocking Out the Clothing

12 - 36min - Sculpting the Cloths

13 - 47min - Sculpting Accessories and Details

14 - 27min - Polypainting the Clothing

15 - 23min - Rending and Compositing

16 - 8min - Bonus: Overview of Fibers

Total Time - 6 1/2Hours

About the Instructor:

Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a senior artist at Certain Affinity in Austin, TX.

About Eat 3D:

Eat 3D has been feeding your brain for over 4 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

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