CG数据库 >> Blender游戏场景制作视频教程第二季 3DMOTIVE MODULAR SETS IN BLENDER VOLUME 2

本视频教程是由3dmotive机构出品的Blender游戏场景制作视频教程第二季,时长:2小时29分,大小:1.5 GB,MP4高清视频格式,教程使用软件:Blender,modo,共14个章节,作者:Alan Thorn ,语言:英语。

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片****制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

第一季:/forum.php?mod=viewthread&tid=16685976

第二季:/forum.php?mod=viewthread&tid=16685981

第三季:/forum.php?mod=viewthread&tid=16687780

第四季:/forum.php?mod=viewthread&tid=16691118

第五季:/forum.php?mod=viewthread&tid=16694150

3DMOTIVE MODULAR SETS IN BLENDER VOLUME 2

In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chaptersyou’ll examine 1). Polygonal modelling techniques for bulding complex shapes and designs;2). NGons and topology optimization for enhancing and refining your meshes; 3).Smooth shading and UV Seams for creating good looking meshes and texture designs; 4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow; 5). Model exporting for game engines, to help bring your models to life inside a real-time game engine. By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.

Blender游戏场景制作视频教程第二季 3DMOTIVE MODULAR SETS IN BLENDER VOLUME 2的图片1
Blender游戏场景制作视频教程第二季 3DMOTIVE MODULAR SETS IN BLENDER VOLUME 2的图片2
Blender游戏场景制作视频教程第二季 3DMOTIVE MODULAR SETS IN BLENDER VOLUME 2的图片3

发布日期: 2016-7-13