CG数据库 >> 游戏中模块化建筑系统完整项目Unity游戏素材资源

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本游戏资料是个关于游戏中模块化建筑系统完整项目Unity游戏素材资源,大小:11 MB ,格式:unitypackage,使用软件:Unity,供广大设计师学习使用,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

uBuild is an in-game modular building system. Unlike other modular building solutions, this system allows the player to build using layers which you can turn on/off, place furniture and view your buildings from any angle. Layers and buildings are saved using Unity’s build-in PlayerPrefs and interact-able doors add a nice effect in third-person mode.

v1.1 Includes a simple resources system.

Main Features:

- Build using modules (detects buildable locations, multiple floors):

1. Place

2. Select

3. Rotate

4. Remove

5. Move

6. Duplicate

- Use layers while building to modify the building or to place furniture:

1. Add layers

2. Set default layer

3. Change selected piece layer

4. Turn layers on/off

5. Remove layers

[All pieces will automatically get active when leaving build-mode & layer states are saved as well]

- Place furniture (not snapping)

- Auto saving (buildings, layers, player)

- Custom reorder-able editor

- Doors (interact-able) & windows

- 19 example prefabs (walls, floors, stairs, interact-able door, furniture etc.)

- Switch between third person mode/build-mode

- Zoom, pan, rotate and move camera while building

+ Commented C# scripts & documentatio

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发布日期: 2018-8-23