CG数据库 >> 3dsmax中Arnold渲染技术核心技能训练频教程

本教程是关于3dsmax中Arnold渲染技术核心技能训练频教程,时长:3小时23分,大小:1.8 GB,MP4高清视频格式,教程使用软件:3ds Max,Arnold,附源文件,作者:Game Art Co,共19个章节,语言:英语。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。

其前身是基于DOS操作系统的3D Studio系列软件。

在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。

3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。

《3dsMax全面核心训练视频教程》中文字幕版:视频预览:Arnold is the high-quality rendering engine in 3ds Max. Realistic rendering is easier than ever with this brute-force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows you to break physical laws to achieve artistic styles. This course is an overview of the core Arnold features for lighting, materials, and rendering in 3ds Max. Instructor Aaron F. Ross shows how to adjust render settings and object properties, add image-based and studio lighting, simulate natural daylight, customize and apply materials, and build a shading network. Finally, learn how to apply a variety of camera and rendering tools such as displacement, subdivision, and panoramas to get exactly the look you want.Topics include:Arnold rendering conceptsControlling sample quality and ray depthRendering on an NVIDIA GPUArnold lights such as Quad, Spot, and DistantModifying Arnold object propertiesImage-based lightingDaylight simulation with Physical SkyArnold Standard Surface material parametersDiffuse, opacity, and bump mappingRendering refractions with TransmissionBuilding an Arnold shading networkTest rendering with utility mapsMesh subdivision and displacement at render timeRendering a spherical environment更多精彩3dsmax中文字幕教程:《3dsMax全面核心训练视频教程》中文字幕版:《3dsMax中V-Ray3.0渲染技术全面核心训练视频教程》中文字幕版:《3dsMax科幻电影角色概念艺术设计视频教程》中文字幕版:《3dsMax 2018新功能训练视频教程》中文字幕版:


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发布日期: 2019-11-22