CG数据库 >> AAA级游戏角色完整制作全面训练视频教程

本教程是关于AAA级游戏角色完整制作全面训练视频教程,时长:超过20小时,大小:15 GB,MP4高清视频格式,教程使用软件:Zbrush,Maya,Substance Painter和Marmoset,附源文件,作者:J Hill,共8个章节,语言:英语。

ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。

在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。

以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。

ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。

ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。

《ZBrush数字雕刻基础核心技能训练视频教程》中文字幕版:视频预览:Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.​​Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.​Skill Level: Intermediate to advanced ZBrush knowledge.Software Used:​Zbrush, Maya, Substance Painter, & Marmoset​​​ What You’ll Learn:​​Blocking in a character​Importance of proportion and postureRe-topology in MayaCreating a head for gamesTaking a rough model to a final assetUV mapping and bakingTexturing using Substance PainterCreating Hair​resenting your character in Marmoset & more!《ZBrush数字雕刻基础核心技能训练视频教程》中文字幕版:


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发布日期: 2019-12-1