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由Lynda com公司出品的Lynda com Maya 2011 Creating Natural Environments教程,Maya 2011创建自然环境教程

In Maya 2011: Creating Natural Environments, author Aaron F. Ross demystifies a common challenge of 3D modeling: fashioning realistic natural environments such as landscapes, atmospheres, and foliage. Starting with flat terrain, Aaron shows how to sculpt various types of geometry and smooth out jagged, polygonal edges. The course also covers creating convincing backgrounds and clouds, populating a scene with foliage using 3D Paint Effects, and incorporating natural light. Exercise files accompany the course.

Recommended prerequisite: Maya 2011 Essential Training

Topics include:

[li]Laying out the scene [/li][li]Sculpting terrain with Soft Selection and the Sculpt Geometry tool [/li][li]Creating 2D textures using Artisan and Paint Effects [/li][li]Applying 2D and 3D procedural textures [/li][li]Building backgrounds with skydomes and matte paintings [/li][li]Shaping clouds with Maya Fluids [/li][li]Creating non-physical daylight and casting shadows [/li][li]Rendering with Maya software[/li]

作者相关介绍:

Aaron F. Ross

An accomplished educator, artist, and author, Aaron F. Ross has taught 3D graphics at the Art Institute of California-San Francisco since 1999. He became an Autodesk Certified Instructor for Maya in 2008, and teaches accelerated professional development courses at the Bay Area Video Coalition, where he created the current Maya curriculum. Aaron holds a Bachelor of Arts from The Art Institute of Chicago and a Master of Fine Arts from CalArts School of Film/Video. His commercial video and animation work has been broadcast on several major TV networks, including CNN and Fox. As an independent artist, Aaron creates abstract animation, which has been screened at prestigious festivals and venues such as SIGGRAPH, ISEA, and the Exploratorium. In addition to writing or co-writing three books on 3ds Max, Aaron runs a training web site for 3D artists, digitalartsguild.com.

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发布日期: 2011-2-28