CG数据库 >> 《Maya海洋生物建模动画教程》Digital-Tutors Rigging Sea Creatures in Maya

本教程是由Digital-Tutors机构出品的Maya海洋生物建模动画教程,时长5小时5分,附工程源文件,使用软件:Autodesk Maya 2012 ,官方更新时间:2011.10.3。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

Digital-Tutors Rigging Sea Creatures in Maya

5 hrs. 5 min. | 10/03/2011 | Autodesk Maya 2012 | Author: Delano Athias

In this series of lessons we will learn how to rig a sea creature in Maya. Throughout the course we’ll focus on setting our creature up with creative and intuitive controls. We'll learn how to set up Mel scripts to cut down time on repetitive tasks. We'll learn how to create a proficient vertebrae rig. We'll create an automated overlapping tail system that can be blended into an FK control rig. We’ll also explore skinning techniques to reduce the time it takes to edit weights. By the end of this course, you’ll have the knowledge you need to create your own aquatic creature rigs, with techniques that can be used on a wide variety of creatures and characters.

Project Files Included (36 MB)

48 videos in this course


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发布日期: 2011-10-10