CG数据库 >> Mental Ray 开放技术应用于3DS Max 2010

Look Development With Mental Ray 3DS Max 2010 Techniques | DVDRip | Project Files | 1.85Gb

In this DVD, Alessandro Cangelosi will lead you through various rendering techniques necessary to accomplish different tasks such as architectural realistic rendering, creating procedural natural environments, live integration, scripting, and secondary effects such as depth of field and volume lighting. He talks about procedural modeling, shading, lighting, and scene management using mental ray, then composites the rendered passes using Autodesk Combustion and Composite, (aka Toxik), to achieve a film or photorealistic look. Alessandro also takes a look at how to control rendering features using MAXScript to add some custom tools to the pipeline.

Alessandro Cangelosi

Technical Director and VFX Artist

Renkewitz Studios

Alessandro is currently working as Technical Director and VFX Artist at Renkewitz Studios and as a freelancer. He has worked on videogame cinematics such as Ghostbusters and Prince of Persia: The Forgotten Sands, in commercial advertising for 3DEutig, and in music videos for international Italian artists such as Eros Ramazzotti. Alessandro has been credited in numerous national and international movies such as Dear Anne, A Gift of New Hope, 2012, Fascisti su Marte, Imperium: Augusto, The Apocalypse and L'anima Gemella to name a few. He has also worked on national and international documentaries and developed plug-ins and custom tools for Autodesk 3ds Max. Alessandro has taught at various Italian institutes for visual effects and written technical articles on CG related topics.

"Alessandro has a proven track record and deep understanding of creating shaders that reproduce natural phenomena - like sand, ice, water surfaces, and lava. These are technical achievments, but Alessandro has a passion for cinematography, composition, lighting, and color. Having a solid foundation in these areas will always create better work - when artistic prowess meets technological understanding and not the other way around. Alessandro has helped us immensely on difficult effects shots, and we were able to trust his judgement on how a shot should be lit and composed. He always concentrates on the importance of a shot, its form and subject, before dealing with all the technology that goes into producing the end result. Alessandro's careful observations and strong technical skills have made it a pleasure working with him."

- Matt Moses

Lighting Director,

Renkewitz Studios

Mental Ray 开放技术应用于3DS Max 2010的图片1

发布日期: 2010-9-22