CG数据库 >> 3DS Max 2010创建行走动画教程Digital Tutors Creating Walk Cycles

由Digital Tutors 公司最新出品的Digital Tutors Creating Walk Cycles in 3DS Max 2010 教程,2010年8月4号释放,3DS Max  2010创建行走动画教程

教程所使用的软件:3DS Max  2010 and up

In this course we will cover the process of creating a Walk Cycle in 3ds Max.

One step at a time, we'll break down the body mechanics of a walk. We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and we'll also explore ways we can add convincing follow-through and weight to produce a walk that is natural and has a little personality.

1. Introduction and Project Overview

3. Finishing the Contact positions and cycling keyframes

5. Completing the extremes of the walk

7. Balancing the character in the front view

9. Animating a toe flap for fluidity

11. Animating the rotations of the upper body

13. Animating the head

15. The Follow-through and Overlapping Action of the elbows

17. Finalizing the wrists

19. Translating a Walk Cycle forward

2. Establishing the Initial Pose

4. Adding the Down Position

6. Refining the upper body and feet

8. Animating the subtle rotations of the feet

10. Adding weight to the hips

12. Working on the chest

14. Correcting the motion of the upper arm

16. Adding Follow-through to the wrists

18. Refining shoulder movement

20. Finalizing the Walk Cycle

Digital Tutors Creating Walk Cycles in 3DS Max 2010 DVD | 960 MB Video: Flash Video vp6f (yuv420p) .flv | Resolution: 782x646 | Audio: mp3, 44100 Hz, mono, 96 kb/s eLearning

In this course we will cover the process of creating a Walk Cycle in 3ds Max. One step at a time, we'll break down the body mechanics of a walk. We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and we'll also explore ways we can add convincing follow-through and weight to produce a walk that is natural and has a little personality.

Lesson Outline (20 lessons)

1. Introduction and Project Overview

2. Establishing the Initial Pose

3. Finishing the Contact positions and cycling keyframes

4. Adding the Down Position

5. Completing the extremes of the walk

6. Refining the upper body and feet

7. Balancing the character in the front view

8. Animating the subtle rotations of the feet

9. Animating a toe flap for fluidity

10. Adding weight to the hips

11. Animating the rotations of the upper body

12. Working on the chest

13. Animating the head

14. Correcting the motion of the upper arm

15. The Follow-through and Overlapping Action of the elbows

16. Adding Follow-through to the wrists

17. Finalizing the wrists

18. Refining shoulder movement

19. Translating a Walk Cycle forward

20. Finalizing the Walk Cycle

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