CG数据库 >> 《Maya2012高级剥皮技法教程》Digital-Tutors Creative Development Speed Skinning Techniques

本教程是由Digital-Tutors出品的Maya2012高级剥皮技法教程,时长:4小时1分,附工程源文件(15 MB),使用软件:Maya 2012,作者:Farley Chery,官方发布时间:2011年11月1日。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

Digital-Tutors Creative Development Speed Skinning Techniques in Maya

Throughout this Maya tutorial we will discover some simple yet unorthodox skinning methods that will speed up our workflow In this Maya tutorial, Boston based artist Farley Chery will lead the viewer the unusual yet intuitive technique of multi-mesh skinning, a process created in his last production. The entire rigging process can be long and arduous, so great work flow is essential to speeding up the process. Multi-Mesh is an unorthodox method which allows the user to use the best possible initial settings throughout the body and blending them into a a seamless mesh. This eccentric approach allows for skinning most body parts in seconds and problem areas such as the clavicle and shoulder regions in minutes. The artist will show some of his best techniques in efficiency and troubleshooting into this amazing tutorial. « less


19 videos in this course


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