CG数据库 >> 《Vray渲染器2.00.04更新版》V-ray 2.00.04 for MAYA 2011_2012

此为Vray渲染器2.00.04更新版。

VRay是由chaosgroup和asgvis公司出品,中国由曼恒公司负责推广的一款高质量渲染软件。VRay是目前业界最受欢迎的渲染引擎。基于V-Ray 内核开发的有VRay for 3ds max、Maya、Sketchup、Rhino等诸多版本,为不同领域的优秀3D建模软件提供了高质量的图片和动画渲染。除此之外,VRay也可以提供单独的渲染程序,方便使用者渲染各种图片。

VRay渲染器提供了一种特殊的材质——VrayMtl。在场景中使用该材质能够获得更加准确的物理照明(光能分布),更快的渲染,反射和折射参数调节更方便。使用VrayMtl,你可以应用不同的纹理贴图,控制其反射和折射,增加凹凸贴图和置换贴图,强制直接全局照明计算,选择用于材质的BRDF。

V-ray 2.00.04 for MAYA 2011_2012/32X64BitV-Ray for Maya is one of the latest developments by Chaos Group. Developed to meet the needs of the most demanding VFX & Film studios around the world, the rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed.

Now,V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes CarPaint Material, V-Ray Light Select Render Element, PText texture, true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching live footage, and many others.

V-Ray for Maya became a renderer of choice of numerous renowned studios such as Method Studio, Zoic Studio, Lux VFX, The LAB NYC and many others. For less than two years since its official release V-Ray has been used as a major rendering tool in the latest award winning films and productions.

Fur NOT Fixed

V-Ray 2.0 for Maya Key Features

General Overview

V-RAY RT on CPU and GPU

V-Ray 2.0 for Maya now comes with interactive rendering on CPU and GPU.

SHADING

Support for efficient material layering – quickly render complex materials using the V-Ray Blend material Fast Sub-surface scattering shader – V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering VRayCarPaintMtl – create stunning car paint shaders complete with base, flake and coat layers.

Support for the Substance textures in Maya 2011.5 and Maya 2012 – use the new V-Ray 2.0 with the Substance textures in Maya 2011.5 and Maya 2012 to create a wide range of procedural shaders for your projects

VRayToon shader – add an amazing cartoon-like feeling to your renderings.

Support for dispersion in refractions for VRayMtl – this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close- ups of refractive objects with caustics that dazzle the eye.

Automatic support for both Mari and Mudbox style tiled textures – V-Ray 2.0 can automatically load the correct texture bitmaps depending on the UV tiles of the rendered object.

Support for rendering of Maya fluids – the new V-Ray 2.0 recognizes and renders Maya fluids directly, with full support for GI and light scattering inside the volume.

Ptex textures – with V-Ray 2.0 you can stop worrying about UV coordinates and use PTex textures.

LIGHTS

Physically accurate lights – create realistic illumination using physically based lights, including IES lights and true area lights with support for texture mapping.

Efficient illumination from HDR environments – create accurate IBL solutions with sharp shadows at a fraction of the usual render time

CAMERA

Lens distortion through Nuke displacement maps – the VRay Physical Camera can use displacement maps from Nuke to completely match the distortion of your real camera

Support for the Maya stereo camera in batch render mode – render your stereoscopic animations with V-Ray 2.0 and Maya batch render mode

Option to turn off camera motion blur – V-Ray 2.0 gives you a separate control to enable or disable the motion blur coming from the movement of the camera.

Shutter efficiency for motion blur – render more realistic motion blur with manual control over the camera shutter efficiency

RENDER OUTPUT

Support for additional render elements – have full control in compositing by separating the render into render elements

Output of multi-channel scanline OpenEXR files with data-window – removes the need to manually convert the multichannel OpenEXR files produced by V-Ray to scanline-based OpenEXR files for efficient processing by compositing applications.

VRayLightSelect Render Element – extract the contribution of each light to the scene and compose all the lights back together and change their intensity in real time in any compositing software.

Ultimate resolution of any issues caused by Distributed Rendering – the new VRayDRBucket render element enables you to identify which render slave rendered each bucket.

EFFECTS

Depth of field with bokeh effects – create fast and accurate physically based depth of field effects using the V-Ray Physical camera

Accurate motion blur – efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera.

SCENE TRANSLATOR

Python callback for access to and modification of the translated V-Ray scene before rendering – this powerful feature allows you to directly modify the V-Ray scene before rendering to fit V-Ray seamlessly into your production pipeline.

Support for .vrscene output for rendering with V-Ray Standalone

OPTIMIZATIONS

Dynamic loading of tiled OpenEXR – load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture

On-demand geometry loading from the disk – use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive.

Displacement mapping – precisely control the displacement on a per object basis with the V-Ray Displacement Extra Attributes.

Faster rendering of dynamic geometry (displacement, fur, proxies, hair etc) – new internal optimizations have led to even faster rendering of dynamic geometry like displacement, proxies, fur and hair, etc.

Faster rendering of subdivision surfaces, VRayFur and Maya hair – the new improved core of V-Ray 2.0 can render VRayFur, Maya hair and render-time subdivision surfaces much faster.

TOOLS

The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files – with the new version of the ply2mesh tool V-Ray 2.0 users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency.

Extended irradiance map viewer tool – allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity.

Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files.

V-ray 2.00.04 for MAYA 2011 86 bit

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发布日期: 2011-7-11