CG数据库 >> 《Cinema 4D粒子系统高级教程》Greyscalegorilla Use Sprites to Build A Fast-To-Render Partic

本教程是由Greyscalegorilla机构出品的Cinema 4D粒子系统高级教程,时长:41分,教程使用教程:Cinema 4D。

Greyscalegorilla Use Sprites to Build A Fast-To-Render Particle System in Cinema 4D

In this tutorial, Chris shows you how to build a particle system using sprites. First, Chris makes simple geometry that is forced to face the camera to create the illusion of a more complex object. Then, he uses particles, Mograph, proximal shader, and layer shader to build a controllable particle system in Cinema 4D.

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发布日期: 2012-5-23