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Digital Tutors - Creating Low Resolution Environments in Maya 2011 and Photoshop | *.flv | ISO-DVDRip | +Project Files | 2.32 GB

Lesson Outline (33 lessons)

In this series of lessons, we'll go through the process of building and texturing a disused sci-fi environment.

Creating believable environments comes from an efficient combination of 3d models and textures. Depending on the purpose of the set, detail can be created through the use of actual geometry, or we can add detail strictly through texture maps. For this project, we'll build a disused sci-fi environment. We'll start the process by building the geometry for the environment using a variety of modeling tools. Once the geometry is completed, we'll create uv layouts for the different pieces that will allow us to minimize the number of texture maps needed. Once the UVs are complete, we'll look at a number of ways we can create different textures in Photoshop. Although you can follow along with the project, there will be a number of opportunities for you to really customize your environment and once we're done, you'll be able to apply what you've learned to your own work.

1. Introduction and Project Overview

3. Adding the recovery rooms

5. Extracting the recovery area

7. Modeling the pod base

9. Adding the pod windows

11. Building the pod framework

13. Completing the pod section

15. Modeling final details

17. Laying out UVs for the walls and windows

19. Creating UVs for the roof

21. Laying out UVs for the pod frame

23. Beginning the floor texture map

25. Creating a texture for the walls

27. Texturing the windows and adding detail to the pipes

29. Texturing the base of the pods

31. Adding texture to the pod window

33. Applying textures and adding final detail

2. Building the main geometry

4. Modeling the roof

6. Building the doorway and doors

8. Building the main pod geometry

10. Adding final detail to the pod

12. Finishing the pod framework

14. Building benches and beds

16. Creating a UV layout for the floor

18. Creating a UV layout for the recovery area

20. Creating a UV layout for the pod base

22. Creating UVs for the pod

24. Adding markings to the floor

26. Building a texture for the recovery area

28. Creating a texture for the roof

30. Texturing the pod frame

32. Texturing the pod

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发布日期: 2010-11-12