CG数据库 >> Gumroad – Procedural Modeling – 4 chapters

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Gumroad – Procedural Modeling – 4 chapters

Info:

Here is the bundle of the 4th chapters for the Procedural Modeling for beginners. This is a tutorial that will help you understand some foundation of houdini modeling, more focused on game development. On this tutorial you will learn:

– Understanding Houdini viewport and interface

– Managing nodes, layout and naming

– Understanding points, vertices, primitives and their respective groups

– Using boolean for modeling.

– Creating a room with procedural uv’s and curves

– Transforming geometry around nodes.

– Merging objects from different networks, instancing and copying.

– Adding windows and door to the environment.

gumroad–程序建模–4章

信息:

下面是第四章为初学者的程序建模的一个包。这是一个教程,它将帮助你了解胡迪尼建模的一些基础,更侧重于游戏开发。在本教程中你将学到:

-理解Houdini viewport和接口

–管理节点,布局和命名

-理解点、顶点、原语及其各自的组

–采用布尔模型。

-创建一个具有程序UV和曲线的房间

–转化几何周围节点。

–合并来自不同网络的对象实例化和复制。

-向环境添加窗口和门。